POOKA PARTY INFO

Mod compatibility
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Compatible:
- Bossbar
- Pink Burner (Only if Sonic 3 & Tenna is enabled)
- Walker (hehehehehehehehe)
- Neo Boss Warnings
- Amy Galore
	- Unlike Extra Slot Project's version of Amy. Amy Galore can beat Korral Kapsula. With the Advance moveset which is one of my least favorite movesets in that mod.
- Pac-Man & The Ghost Gang (duh)
	- Pac-Man can fight G.R.I.E.F. instead of Korral Kapsula
- User Made Levels Demo 3
	- I have not tested the previous demos
- Semi-Tweaked Layouts
- Original Zone Order (Legobouwer9)
- Origins Parity Galore
- Knuckles Fights the CNZ2 Boss

Partially compatible:
- Sonic 3: D.A. Garden Edition 
	- Gee Bee gets skipped
	- I do not recommend playing in Classic Mode because these bosses were only made with 16:9 in mind
- Extra Slot Project (SHC2023)
	- Note: Mighty may not work properly in AIZ2 for whatever reason. 
	- Amy does not play well with any of the MGZ2 bosses in Sonic's route. Sorry.
	- I have not tested with any other Extra Slot characters outside of those 3
- Sonic 3 & Tenna
	- Anne has been replaced because fuck you.
	- If regular S3K music plays instead of the Tenna music, it's because I made it so Tenna isn't "present" during specific zones.
- Stone 3 A.I.R.
	- Some bosses will be overridden (Primarily Kracko during Quick Skip Mode and PaulBoss if Sonic 3 & Tenna AND Pink Burner aren't also enabled)
		- There is a toggle for SOZ1 whether or not you want specific characters to fight Stone Buggy instead of Hopera
- Reimu Rei-mu'd
	- WHY DO YOU SKIP MARBLE GARDEN IN QUICK SKIP MODE????????????
	- AND WHY DID YOU FORGET TO ADD A REIMU CHECK FOR HER MGZ2 BOSS IN THE CURRENT RELEASE?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?
- Screen Resolutions+ and Classic Sample Mod
	- I can't exactly stop you but these bosses were only made with 16:9 in mind

Explicitly incompatible:
- Sawnic
	- DO NOT USE SAWNIC. MOST OF THESE BOSSES REPLACE THE CAPSULES AND DUE TO SAWNIC HAVING THE UNIQUE RESULTS SCREEN AT THE END OF EACH ACT 2 BOSS, YOU *WILL* SOFTLOCK.
	DO NOT PESTER ME THAT THIS OUTDATED MOD DOESN'T WORK WITH MY MOD.
- Visions & Dreams and Photoshop Flowey
	- :|
- Pooka Over Mushmeanie
	- Dude what's the point of having that mod on when this is THE SAME MOD
	
Any mods that I have not mentioned were most likely not tested. If your mod(s) cause issues with this mod, I apologize in advance.

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MOD CREDITS
- FgThRngd, made the mod
- Nabbup, code assistance, testing
- Lave Siime, code assistance
- Cancer Edition, art and code assistance
- Ric4455, art assistance
- geometricentric, art assistance
- Casteor573, Knuckles MGZ2 boss idea
- Mr. McScrewup, music
- Banzaidoesthings, music
- Useott, code assistance
- JC_Thatone, end screen code
- CheetoDorito, Ghost Gang sprites used for SHC splash screen
- AlyStyle, Pooka Party logo and cover art creator
- Special thanks to Techncolour and Dynamic Lemons, the ones who originally taught me how to make bosses

Testers
- FgThRngd
- CaptainCami_
- JC_Thatone
- eXtra Quill
- Cancer Edition
- b_umper
- CheetoDorito
- Nabbup

Miscellaneous assets used from:
- Sega
	- Sonic CD, final boss theme (from the JP OST)
	- Sonic Mania, Hopera land sound
- Louplayer, front facing Eggmobile sprite
- Bandai Namco Entertainment
	- Dig Dug, characters used, sound effects and music used
	- Pac-Man, characters used
	- Pac-Mania, cheering sound during SHC splash screen
	- Namco Museum Battle Collection, Dig Dug Arrangement boss music
	- Namco Classic Collection Vols. 1 & 2, various music and sound effects used
	- Gee Bee (1978), inspiration for Gee Bee (CNZ2 boss)
	- Galaxian, flagship used on Gee Bee (CNZ2 boss)
	- Original songs from Pac-Land, Pac-Man Arrangement (both 1996 and 2005), Pac-Attack, and Pac-Man 2: The New Adventures
		-Remixes done by Mr. McScrewup and Banzaidoesthings
- Nintendo, Super Mario Land assets used
- Treasure Co. Ltd, some sounds used from Alien Soldier
- Square Enix, Einhander boss theme used
- HAL Laboratory, characters used, assets used from Kirby Planet Robobot, Kirby Super Star/ Super Star Ultra, and Kirby: Right Back At Ya!
- Dempa Shimbunsha/Namco.Ltd/Toshio Tabeta, assets used from the NEC PC-8001 Mk II version of Pac-Man
- Aackosoft, assets used from “OH SHIT!” for the MSX
- Mars, Incorporated, Caramel character used. Clip from an M&Ms ad has been used here.
- Mattel, assets used from the US dub of Thomas & Friends, Season 3, Episode 17 "James Goes Buzz Buzz"
- Failboat, sounds used
- Other sounds taken from myinstants.com or other sources

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Boss information
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- Fygar Frier (AIZ2)
	- There are 2 variations
		- Sonic and/or Tails "fight" the current prototype of Fygar Frier. Completely indestrucible however there is one fatal flaw...
		- Knuckles fights an earlier prototype of Fygar Frier.
	- This was made as a boss that is an Angel Island version of Pooka Popper
	
- Korral Kapsula (MGZ2)
	- Blatantly inspired by Kabula from Kirby
	- Created as an excuse to make a Kabula styled boss
	- I originally "composed" an "original" track for her. Unfortunately it sounds like shit so I just yoinked the theme from Kirby Planet Robobot
	- The chicken enemies from Super Mario Land were a request by HazelSpooder, former host of SHC
	
- G.R.I.E.F. (MGZ2)
	- Full name is "Gapsule Relief In Eccentric Fields"
	- Created as a Tails exclusive boss due to Tails not playing well with Korral Kapsula
	- My attempt at making a boss based on the Relief enemies from Marble Garden Zone.

- Hori Casteron
	- Probably my least favorite boss in this entire lineup
		- H.C. was only made so Knuckles' route had a boss and I had no good ideas
		- Probably the worst one here LMAOOOOOOOOOOOOOOO
	- Supposedly based on the Bubbles badnik in Marble Garden Zone
		- That was an idea by Casteor573
	- You can win a staring contest against this guy
	
- Gee Bee (CNZ2)
	- This was a boss I originally had NO ideas for when conceptualizing bosses for 'Pac-Man & The Ghost Gang in S3AIR'
		- The only reason why this came to be was due to an incident involving giovanni.gen earlier this year.
			- This was referenced when Pooka Party (Originally named "Fig's Renegade Roundup") was shown at the Sonic Hacking Spotlight earlier this year
	- The pilot's name is Willy, named after a ghost in the infamous Pac-Man bootleg titled "OH SHIT!" by Aackosoft.
		- The boss code file is a reference to the 2021 film "Willy's Wonderland"
	- Despite having the Galaxian Flagship on its body and the fact it's a bee shooting at you, this is actually a reference to Gee Bee, Namco's first video game
		- Oddly fitting since this is the first new boss you fight in 'Pac-Man & The Ghost Gang in S3AIR'
			- It's also a genius idea for a variety of other reasons
				- There is an actual carnival ride where you ride a giant bee
				- Bees are a common fear
	- If Walker or Mania Sonic Deluxe (if Sonic's a certain color) is enabled, Einhander's boss theme will play. Why? Because Gee Bee reminded me of Newtrogic Panic's old demo.

- Caramel (CNZ2)
	- This was an excuse to do something involving the Caramel M&Ms spokescandy
		- This was also an excuse to put an FMV in the mod
	- There is a chance you may fight him in MHZ2 instead of Pooka Popper
		- This was a reference to a Discord server I'm in hosting a Hunger Games simulator event and there was an instance of Caramel killing Pooka Popper
	- IT'S PRONOUNCED "CARE-UH-MEL" NOT "CAR-MEL"
	- If Caramel shows up in an area that isn't the capsule seen in Knuckles' CNZ2, Einhander's boss theme will play. Why? Because it doesn't fit at all and it's really funny because of that.
		- Examples include MHZ2 if an easter egg is trigger or if Knuckles fights Egg Gravitron
		
- Kracko (LBZ2)
	- This was an excuse to give Tails a new exclusive boss
		- Tails hates lightning, it made sense
	- This boss has some questionable design choices that were mostly due to me thinking they were cool
		- Fighting Kracko in Launch Base and not Sky Sanctuary (I thought the platform was more climactic)
		- Using the 'Revenge' design from 'Kirby Super Star Ultra' (I thought the purple made more sense)
	- A tsunami advisory happened in my area when I started putting Kracko into the game...
	- The Tails falling was an excuse to make the player laugh but also skip the cutscene of the platform falling.
		
- Pooka Popper (MHZ2)
	- My first self-made boss ever
		- Originally released on December 1st, 2024 which was my 19th birthday at the time
			- Barely anybody cared...............
	- An excuse to do something with Pookas and expand upon the whole Pooka in Mushroom Hill idea
	- The Pooka enemies were originally just sprite swaps but got turned into custom enemies for a multitude of reasons
		- Mushmeanie collision is weird and causes issues with certain characters (Especially Pac-Man)
		- There was an issue where the Mushmeanies will stay in the air after being ejected from Pooka Popper's hat if the player isn't close enough
		- I wanted to add inflation...
	
- PaulBoss (FBZ1)
	- GOOD LORD THIS BOSS WENT THROUGH MULTIPLE REDESIGNS
		- The legs were originally stolen from Sonic 3 & Tenna's 'Signal Jammer' boss, then had giant capsule feet, then spider-like legs, then stuck with the banana legs
		- Originally named Boggster Droid (Like Randall Boggs from Monsters Inc.), and almost had the name "Voorhees Boot Camper" during the capsule feet era.
	- The current legs were inspired by the Pac-Nana Walker from Pac-Man & The Ghostly Adventures.
	- The pilot's name is Paul, named after a ghost in the infamous Pac-Man bootleg titled "OH SHIT!" by Aackosoft.

- Hopera (SOZ1)
	- My first boss ever conceptualized
	- Originally started development when Techncolour and Dynamic Lemons decided to assist with making Hopera a reality
		- This was before the SHC2024 deadline so we didn't finish it in time
			- However, leftover code for Hopera can be seen in the files of the SHC2024 release of 'Pac-Man & The Ghost Gang in S3AIR'
	- Originally piloted by the 4 ghosts before creating Joey
		- The pilot's name is Joey, named after a ghost in the infamous Pac-Man bootleg titled "OH SHIT!" by Aackosoft.
	- Design was inspired by Emperor Ghost from Pac-Man Arrangement	
		- Originally used the Eggmobile's colors and a weird spring design before redesigning it later on.
	- Name was inspired by "Phantom of the Opera"
		- Ironically, I never watched it...
		
- Hopera's Encore (SOZ2)
	- Made for no real reason aside from "Why not"
	- In Quick Skip Mode, Final Fever from Sonic CD plays
		- This is because Hopera's Encore would've been the final boss of a typical Quick Skip Mode run.
		- The Pac-Land remix plays if Quick Skip Mode is off due to it just being a regular boss
		
- ??? (???)
	- Supposedly the final boss of 'Pac-Man & The Ghost Gang in S3AIR'
		- Originally from Pac-Man Arrangement
	- Very rough state atm.
	- The 4 minibosses are not Joey, Paul, Willy, nor Frankie. They are based off of the original boss's first phase
	- This is all I have so far lmao. I will continue with this boss when I finish Polar-Geist (the only boss from 'Pac-Man & The Ghost Gang in S3AIR' to not make an appearance here).
		- That is why the fight abruptly ends. 